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Developer(s) | Powersim |
---|---|
Initial release | June 1994; 26 years ago |
Stable release | |
Operating system | Microsoft Windows |
Type | Simulation software |
License | Proprietary |
Website | www.powersimtech.com |
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PSIM is an Electronic circuit simulation software package, designed specifically for use in power electronics and motor drive simulations but can be used to simulate any electronic circuit. Developed by Powersim, PSIM uses nodal analysis and the trapezoidal rule integration[1] as the basis of its simulation algorithm. PSIM provides a schematic capture interface and a waveform viewer Simview. PSIM has several modules that extend its functionality into specific areas of circuit simulation and design including: control theory,[2]electric motors,[3]photovoltaics[4] and wind turbines[5] PSIM is used by industry for research and product development and it is used by educational institutions for research and teaching.[6]
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Modules[edit]
PSIM has various add on modules, the full list and their descriptions can be found on the Powersim website. There are modules that enable motor drive simulation, digital control, and the calculation of thermal losses due to switching and conduction.[7] There is a renewable energy module which allows for the simulation of photovoltaics (including temperature effects), batteries, supercapacitor, and wind turbines. Additionally there are several modules which allow co-simulation with other platforms to verify VHDL or Verilog code or to co simulate with an FEA program. The programs that PSIM currently co-simulates with are: Simulink, JMAG, and ModelSim.
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PSIM currently supports automatic c-code generation with the SimCoder Module and will output c-code for use with Texas Instruments F2833x and F2803x floating and fixed point digital signal processors from the C2000 series. With PSIM version 10.0.4, PSIM has support for Freescale Semiconductor Kinetis V series MCU.
In addition, PSIM’s Processor-In-Loop simulation or PIL Module wasto control a PSIM simulation with code that is executing on a TI DSP or MCU.
Comparison with SPICE[edit]
PSIM has a much faster simulation speed than SPICE based simulators based on its usage of the ideal switch. With the additional Digital and SimCoupler Modules almost any kind of logic algorithm can be simulated. Since PSIM uses ideal switches the simulated waveforms will reflect this, making PSIM more suited for system level studies rather than switching transition studies. Additionally, PSIM has a simplified interface compared to other simulators and as a result has a more intuitive interface.[8][9]
MOSFET and Diode Level 2 models were added in the version 10 release. These models allow the simulation of the switch transition, reverse recovery effects, and gate drive circuitry.[10] A comparison with a PSIM & SPICE model of the same device showed similar resulting waveforms with a comparable simulation speed given identical operating conditions.[11] PowerSim recently partnered with CoolCAD Electronics to add CoolSPICE, a SPICE based integrated circuit modeling and design tool, as a bundle option for the PSIM software package.[12] The advantage being that PSIM would then have the flexibility to be able to run SPICE based models and net-lists.
Licensing[edit]
There are various licensing options available for PSIM. There is a free demo version which does not expire but is limited in component count and allowed circuit complexity. The standard/student version allows for the simulation of less complex circuits for a reduced cost. Games online, free caesar 3. PowerSim does have educational licensing options, some are free, for institutions to address simulation requirements for research and for teaching.
References[edit]
- ^'Frequently Asked Questions'. Powersim Inc. Retrieved Nov 26, 2013.
- ^Pahlevaninezhad, Majid; Pritam Das; Gerry Moschopoulos; Praveen Jain (March 17, 2013). 'SENSORLESS CONTROL OF A BOOST PFC AC/DC CONVERTER WITH A VERY FAST TRANSIENT RESPONSE'. Twenty-Eighth Annual IEEE Applied Power Electronics Conference and Exposition. Long Beach, CA: IEEE. pp. 356–360.
- ^Sukesh, Nikhil; Majid Pahlevaninezhad; Praveen Jain (March 17, 2013). 'Novel Torque Predictive Control for a Permanent-Magnet Synchronous Motor with Minimum Torque Ripple and Fast Dynamics'. Twenty-Eighth Annual IEEE Applied Power Electronics Conference and Exposition. Long Beach, CA: IEEE. pp. 2253–2258.
- ^Nélio N. Lima, Luiz C. de Freitas, Gustavo M. Buiatti, João B. Vieira Jr., Luiz C. G. Freitas and Ernane A. A. Coelho (March 17, 2013). 'Low Complexity System for Real-time Determination of Current-Voltage Characteristic of PV Modules and Strings'. Twenty-Eighth Annual IEEE Applied Power Electronics Conference and Exposition. Long Beach, CA: IEEE. pp. 2817–2813.CS1 maint: uses authors parameter (link)
- ^Mohamed Hilmy; Mohamed Orabi; Mahrous Ahmed; Mohamed El-Nemr; Mohamed Youssef (March 6, 2011). 'A Less Sensor Control Method for Standalone Small Wind Energy Using Permanent Magnet Synchronous Generator'. Twenty-sixth Annual IEEE Applied Power Electronics Conference and Exposition. Fort Worth, TX: IEEE. pp. 1968–1974.
- ^'UBC Power Group useful links'. University of British Columbia, department of Electrical Engineering. UBC. 18 July 2016. Retrieved 18 July 2016.
- ^Martinez, C.; A. Lazaro; C. Lucena; I. Quesada; P. Zumel; A. Barrado (March 17, 2013). 'Improved Modulator for Losses Reduction in Auxiliary Railway Power Supplies'. Twenty-Eighth Annual IEEE Applied Power Electronics Conference and Exposition. Long Beach, CA: IEEE. pp. 2324–2331.
- ^Raghuwanshi, Santosh; Ankita Singh; Yamini mokhariwale (March 2012). 'A Comparison & Performance of Simulation Tools MATLAB/SIMULINK, PSIM & PSPICE for Power Electronics Circuits'(PDF). International Journal of Advanced Research in Computer Science and Software Engineering. IJARCSSE. 2 (3): 187–191. ISSN2277-128X.
- ^Ben-yaakov, Sam (October 2006). Control Design of PWM Converters: The User friendly Approach(PDF). Long Beach, CA: Power Electronics Technologies Conference.
- ^'PSIM Version History'. Powersim Inc. Retrieved September 2, 2015.
- ^'Intro to PSIM level 2 MOSFET & Comparison with SPICE'. Powersim Inc. Retrieved September 2, 2015.
- ^Ferreira, B. (2016). Expanding Power Electronics Activities Across the Globe [President's Message]. IEEE Power Electronics Magazine, 3(1), 6-8.
External links[edit]
- PSIM Software's channel on YouTube
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Retrieved from 'https://en.wikipedia.org/w/index.php?title=PSIM_Software&oldid=909253279'
PSim (short from Particle Simulator) is a primitive artificial life simulation that nonetheless is both interesting and fun. It is based on objects, called particles, which interact with each other in a 2D world. The description from the manual explains the concept very well, so I'll just quote it here:
'The particles operate using very basic procedures. Their main goal is to stay alive by returning to a food source when they need energy, and to procreate when a partner is found. Those yellow (or other color, depending on which settings you use) circles with one eye are particles. Green or red (or other colors), nonmoving objects are food sources (red food sources have an unlimited capacity). Particles all operate following the same pattern. They move around in the world, bouncing of edges and drifting, and they return to the closest food source when they are in need for food. If they cannot reach a food source before their energy is used up, they die. Sometimes particles engage in combat, sometimes they procreate, sometimes they repulse each other. Speed of the particles varies between a minimum and a maximum speed.
When their energy is almost used up, particles will try to find a food source to get more energy. Particles have a distance over which they can see (inheritable property). If they have a food source in their sights and they're hungry, they will go there and transfer energy from it. If they don't see a food source, they go back to the location where they last saw one. If they're still unable to locate a food source, they will continue moving around until they enter their'desperate' state (all defined in their inheritable properties). In their desperate state, particles shift color and they pick up speed, trying to find a last food source. However, in this state, particles will also attack other particles (a process during which they can die themselves) in order to gain the energy of their victim.
When particles find a suitable partner they will procreate if certain parameters allow them to (these are defined in their inheritable properties). When they procreate, particles will produce a child (exactly in the middle of them), which inherits the properties of both parents (properties are averaged, with a possibility of mutation). Both parents transfer half of their energy to their child, andthey're back on their way.
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Particles reach a predetermined age. This age is determined when the particle is created, and it is based on a 'minimal life span' and an additional'extended life span'. When a particle dies, its remaining energy is converted into a food source.'
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In addition to an interesting gameplay, PSim has a very user-friendly interface. All functions in the game can be accessed through the toolbar and through a right-click interface. The toolbar buttons show hints, so their function can be determined quickly. If you right-click within the world, you also get a popup menu with additional functions. Additional functions of the program include the batch mode, the data logger and the library manager (which can be also be used to change the default particle property set). If you are a fan of J.H. Conway's famous game of Life, PSim is well worth your time. It may seem too dry for some, though, so be warned. It's also definitely more like a 'software toy' rather than a 'game' with predetermined goals, so be warned of that as well.
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